Funky UFO via AvPainter

January 9, 2009


The creator of AvPainter had addressed a few bugs that I found with the new sculpty support and added in a few feature requests as well. I must say, the ability to paint sculpties in 3D is perfect for this tool. Rather than having to go through a few steps to convert a sculpty to an OBJ file, AvPainter now reads images directly. I spent a good deal of time just playing around to paint up a funky looking UFO. Afterwards, I brought it into Adobe Photoshop and applied a few filters to give it some detail.

 

 

Painting my Funky UFO with AvPainter

Painting my Funky UFO with AvPainter

 

 
posted by Dedric Mauriac on Edloe using a blogHUD : [blogHUD permalink]


Suction Abduction

January 9, 2009


Thinking about game ideas after seeing todays panel of in-world game creators. Thought of something like 7 Seas, but with aliens. Now the trick is figuring out how to really make it different instead of just using the bland /1cast, wait, /1cast, wait, … Need some action and wits behind it.
posted by Dedric Mauriac on Edloe using a blogHUD : [blogHUD permalink]


In-world Games Panel

January 8, 2009


Fleche Xeno invited me over to a panel of game creators. Among the panelists were Sahar Irata (BTCM Combat Sim), SweetSins Pinklady (Take it or leave it host), and Jenn Shikami & Seven Shikami (7Seas Creators). Questions were fielded in how the games are unique, create a community, attract newcommers, support, scripting, social aspects, etc. Still in progress and some interesting answers from the panalists.
posted by Dedric Mauriac on Rockcliffe X using a blogHUD : [blogHUD permalink]


GoSpeed Racer DJ’s

January 7, 2009


GoSpeed is playing some tunes tonight at the clocktower on Edloe. There were a few buffer overrun problems with the stream, but a reboot to the router took care of it. Meanwhile most of us were just having a good time talking about parking Borg cubes, aerial adventures, green prim hair in real life, kittens with earbuds, and a commitment to refuse to be fair and balanced. Shocker: Freebird was actually played tonight.
posted by Dedric Mauriac on Edloe using a blogHUD : [blogHUD permalink]


Five Islands Calendar

January 7, 2009


Crap drops by and sets up a Calendar Cog letting everyone know when events happen on the five islands. Rather than using the original object, I gave crap a copy of my comment box for him to drop the scripts into. Visit the Calendar Cog website to see more about the cog, or visit the Five Islands Calendar.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Meet the neighbors

January 7, 2009


Crap Mariner hops over to meet Jack Pitts. Of course, we all knew each other already since Jack was living a bit to the south. For some reson, this ground thing doesn’t seem to be on anyones mind.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Wooded Woodbridge

January 7, 2009


I started rearranging the road and trees to be an old dirt path with prim trees. Jack Pitts helped me find some better looking trees from “Heart”. The sims were just full of different trees. Jack was interested in renting land, but was waiting until next week for his pay check. I offered him a free week and setup an Apez Rent box for him. The rent here works out to roughly 6300 per week. I have it based on US currency, so the L$ price may change a little each week depending how the currency exchange is doing. He has already setup a nice wood and stone house on the south east part of the sim.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Lighting up my life

January 7, 2009


I wasn’t too happy with how the effects of full bright clashed with shiny objects. I wanted the top part of my lamp to be very shiny except where the glass was located. For that part, I wanted it to be full bright, glowing, and emitting light. With regular 3D games, an object can have several textures assigned to take care of reflection, bump mapping, shiny parts, glowing parts, transparency, and more. In Second Life, transparency voids shiny effects and shiny kills full-bright. To get around this, I had to create an extra prim for a total of 4 prims in my street lights. Perhaps tomorrow I’ll get around to the actual texturing.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Predictions for the year 2009

January 6, 2009


My new predictions for the year of Twenty O’nine.

  1. Web page on a prim (For Real!) 
  2. In-world Sculpty Editor 
  3. Megaprims permitted and allowed through normal editor 
  4. Monthly fee for 3rd party OpenSim’s connecting to the main grid 
  5. Increase in mainland Tier price 
  6. Mainland sims with monthly stories (not just themes) behind them spinning off mysteries, characters, products, etc. 
  7. Statistics reporting for private sims 
  8. More data available to 3rd party applications through web services 
  9. my.secondlife.com social network 
  10. Live events through the web as guests without client

posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Seeing the Light

January 6, 2009


I finished making the scupties that I needed for my street lamp using Rokuro. An overly complex object for prims takes only 3 sculpties to build. The next step is to work on the texturing to give the lamp a lot of personality. I was already able to use AvPainter to help identify the location of where to map my textures. If everything turns out well, I’ll have a really classy light to give Woodbridge a lot of ambience with only a few prims.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]