January 9, 2009

The creator of AvPainter had addressed a few bugs that I found with the new sculpty support and added in a few feature requests as well. I must say, the ability to paint sculpties in 3D is perfect for this tool. Rather than having to go through a few steps to convert a sculpty to an OBJ file, AvPainter now reads images directly. I spent a good deal of time just playing around to paint up a funky looking UFO. Afterwards, I brought it into Adobe Photoshop and applied a few filters to give it some detail.

Painting my Funky UFO with AvPainter
posted by Dedric Mauriac on Edloe using a blogHUD : [blogHUD permalink]
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Software | Tagged: Alien, AvPainter, OBJ, Paint, Photoshop, sculpty, second-life, Texture, Texture Map, UFO |
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Posted by Dedric Mauriac
January 7, 2009

I wasn’t too happy with how the effects of full bright clashed with shiny objects. I wanted the top part of my lamp to be very shiny except where the glass was located. For that part, I wanted it to be full bright, glowing, and emitting light. With regular 3D games, an object can have several textures assigned to take care of reflection, bump mapping, shiny parts, glowing parts, transparency, and more. In Second Life, transparency voids shiny effects and shiny kills full-bright. To get around this, I had to create an extra prim for a total of 4 prims in my street lights. Perhaps tomorrow I’ll get around to the actual texturing.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]
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Posted by Dedric Mauriac